According to Thomas A. Workman, these are the five key norms of the digital culture:

  1. Internet use as play.
  2. Virtual identity used as fictionalized personas.
  3. Virtual socialization as a complement to live community.
  4. Global town square.
  5. Online community as a response to barriers to live interactions.

Source: Thomas A. Workman, “The Real Impact of Virtual Worlds,” The Chronicle of Higher Education.

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